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Wednesday
Sep012010

What Disney Characters Love

Article by Lilly

 
Ten things to consider when meeting characters in the parks. 

Okay so my co-writers are rolling their eyes at me for writing this post, and I realize this post takes on a much different energy than the rest of our blog, but I don’t care, I really feel that there are many out there that would really appreciate this post (so what if most of them have fur).

Having spent some time with our fuzzy friends at the Disney Parks, I picked up on some things that really make them smile. Okay so they’re always smiling, but you know what I mean. So, here are some tips when visiting your favorite Disney characters.

1.  Disney characters will not accept money or food, but they CAN accept small gifts, drawings, and letters. Want to make a Disney character remember why they love to hug your kids everyday? Have them write a letter to their favorite character or draw a picture (drawing it is way cuter than a coloring book picture) and bring it to the park to give to the character. It’s adorable and will probably end up hung up behind the scenes or permanently placed in a scrapbook.

2. Consider the limitations of characters. If you had really big hands would you want someone to hand you a tiny pencil? Characters can spend less time signing and more time hugging your kids if you just hand them a nice big empty page and a large uncapped pen. If you really want to impress them, give them a retractable Sharpie like this.  

That way even if your kid clicks it, the character can easily click it back. They also write really well and last a long time. Characters also love it when kids make their own books. Homemade books are so cute and you can put more pages in them than the overpriced books you buy in the parks. Just make sure you put something solid behind it. It’s really hard to write on a flimsy piece of paper especially if you have big fuzzy hands.

3. Having characters sign clothing is fine, but here’s a few tips. First, characters won’t sign anything while you are wearing it. So, if you want your shirt signed, bring it don’t wear it. Also, it’s really hard to sign material. You kind of have to stretch it out which is hard to do while you are trying to sign. What is really nice is those people who have the part they want signed already stretched out and stuck in one of those cross stitching hoops. Something to think about.

4. If your kid has something contagious like chicken pox or pink eye, think about that before letting them hug characters that will be hugging hundreds more children that day.

5. Babies. I am sorry to tell you this but characters don’t want to hold your baby. Someone had to tell you and it might as well be me. They are little fragile things and it’s just more responsibility then they want. They also have a tendency to get all kinds of fluids on fur and lovely princess dresses. So don’t throw your babies on characters if you want to get on their good side.

6. Along the same lines is crying and/or terrified children. I know you waited for 20 minutes in a long hot line to see Donald, but if your kid gets to the front of the line, takes one look at Donald and starts screaming, please don’t take the next 7 minutes trying to get your child to take a picture with him. You’re wasting so much time that Donald could be spending with other kids and it isn’t going to be a good picture anyway.

7. Don’t ask them to do stuff that is out of their character. Pinocchio doesn’t want hold up a piece sign for your picture. Snow White doesn’t want to say “holla back girl” for your video. Don’t ask.

8. Even though characters shrug their shoulders and shake their heads whenever you ask them the silly question of “are they are hot in there,” they are standing in a 40 lb. costume in Florida in the dead of August, you do the math. So don’t whine and complain when the character attendant lets you know that Pooh needs to get some honey and he’ll be right back. Just calm down, he really will be right back. Character attendants are usually really good about closing the line when the character is going for good, but just know all characters–furry or not–will not likely be outside longer than 20-40 minutes depending on how hot it is. And don’t pull the “I have to catch a plane in an hour and Belle’s my favorite princess and I didn’t get to see her” stuff, because it will never work.

9. Ask them questions. They are ready to answer them whether they can talk or not. Characters love to know that you have actually seen their film/cartoon/attraction. Ask Mary Poppins how Uncle Albert is doing. Ask Cruella if she still works with Horace and Jasper. Ask Friar Tuck how Skippy, Sis, and Lady Cluck are doing and if he still parties behind the waterfall. Most people don’t even know who Friar Tuck is when they see him. Believe me. Have your kids get their questions ready before they get their turn with the character and I guarantee you’ll get more one on one time with characters while everyone else gets the “love and shove” treatment.

10. Last but not least, stop suing Tigger. Seriously, he just has a lot of energy. Give him a break.

 

 

Related Posts:

Disney Characters: Maybe We Should Rethink A Few Things

Originality In Theme Park Design

 

Thursday
Aug262010

Original Visions of CalArts

The best little 1964 film about CalArts you'll ever see!

I was floored when I found this.  Not only is Bageerah (the great Sebastian Cabot) narrating this little gem, it's chock full of great mid-century modern artwork, renderings and concepts.  It's produced in that classic Walt Disney live-action educational film style of the 50s and 60s.  To add to it, this little beauty was long-lost in the CalArts archives, recently discovered, and posted not too long ago.

The school, established in 1961, was Walt Disney's vision for "different artistic disciplines sharing space under one roof."  (One roof meaning one campus, I'm sure.)

 

The short film was originally presented at the 1964 gala premiere of Mary Poppins.  According to a Dick Van Dyke interview on the Mary Poppins 40th Anniversary Edition DVD, Dick wanted to play the part of the old banker at the end of the movie (free of charge) though Walt was unsure about the idea.  Then Walt came back and said he could only play the part if he paid $2,000 of his own cash towards the CalArts project.  Ha!


 

 

Wednesday
Aug182010

The Fantasy of Space Colony Living


Ultimate residential living could only mean one thing- life in the City of EPCOT.  That is if you are on Earth.  What about orbiting around the planet in a man-made rotating colony?  THAT is the ultimate in future living, by golly.  Better than living on the moon or even Mars itself.


Fantasy or Reality?

This idea wasn't always in the category of comic book fiction or sci-fi cinema.  (Though 2001: A Space Odyssey featured a fantastic rotating space colony).  It may be viewed as fantasy today but a few short decades ago it was considered to be real-life preparation for something quickly becoming a reality.   The following concepts come from NASA engineers, futurists, illustrators, and Walt Disney and co.  

Space colonies were once a serious goal.  And a fantastic one at that.  The basic idea is a floating city in one shape or another rotating at a calculated speed to create the right amount of centrifugal force and therefore simulated Earth-like gravity for its inhabitants.  These enclosed colonies would be complete with housing, controlled sunlight, oxygen of course, plants, crops, animals, rivers, fantastic transportation systems, and killer views.

 

Three Main Space Colony Concepts  

 

1) Wheel-Shaped


How fantastic is it that NASA commissioned illustrations like these in order to visually share their ideas.  This particular colony would house up to 10,000 colonists.  Inhabitants would enjoy artificial gravity by means of centrifugal force.  The ground would be positioned to where people stand with their heads toward the hub of the station.  This means you could travel half way around the station and be "up-side-down" from where you started.

The center hub of the station will have almost no simulated gravity which makes for easy loading and loading of transport ships.  Elevator shafts would lower inhabitants from the hub to the outer ring, with gravity increasing along the way.  

This photo of a FANTASTIC model (which I just recently dug out of an old book of mine) shows not only the cool looking residential area of the outer ring but the underlying "utilidors" if you will.

This detail of the hub shows docking facilities, antenna, and access to spokes to the living area.  Between spokes you see solar power cells.

 

2) Spherical

 Horizons, anyone??  The "Bernal Sphere" as it is called has a varied degrees of simulated gravity.  Along the equator of the sphere gravity is "normal".  As you move toward the poles gravity lessens.  Recreational activities could center around these no-to-low-gravity areas to take advantage of this near weightlessness.  

The layered rings on either end of the sphere would house crops, chickens, and cows. 

 

Who needs "Soarin'" when you've got that cool 70's red hang glider you launch from zero-gravity, with a view this great??

 

3) Cylindrical

This concept would be as long as 19 miles with a diameter of 4 miles.  Jeepers!

You could walk to the opposite surface of the cylinder, look "up" and see people, lakes, and houses "above" you.  Weird yet so super intriguing.


Something very fascinating within this concept is the idea of simulated night.  While revolving around Earth, an eclipse would form as Earth blocks the space colony's view of the sun every "evening".  

A mammoth colony would eventually be constructed to house hundreds of thousands of people.  An area the size of San Francisco Bay would easily fit inside this enormous structure.

The teacup-looking modules are agricultural stations.  

This concept was predicted to be feasible by the end of the 20th century with possibilites of being built as early as the early 1990s.  Hmmm.

 

Is This Possible?

A small portion of the structures would be built in pieces on Earth then transported into space.  The majority of the components would originate on the moon.  The moon??  Yep, the moon.  Colonists would enjoy little amounts of wood and plastic.  These materials would have to be shipped from Earth at an enormous cost, whereas aluminum and ceramic could come from the nearby moon.  And cheese.

Not only would the moon provide valuable building materials, it would be an outpost for extraterrestrial discovery!  "Project Cyclops" is a plan for a series of giant radiotelescope antennae which would be used to detect radio signals from alien planets 1,000 light year away.  And they'll drive around in cool electric trams with red stripes.

 

Walt Disney's Space Colony


 

Walt, the visionary, like to surround himself with other visionaries.  Wernher von Braun joined forces with Walt and famed animator Ward Kimball to produce short films about outer space.  The must-own and very funny "Man and the Moon", directed by Kimball, featured the concept of this wheel-shaped station.  

Much smaller than the colonies shown earlier, this station was to house 50 men for the purposes of inspecting the moon before the first humans were to ever set foot on its surface.

A recent photo of the actual model used in "Man and the Moon" on display at the Smithsonian Air and Space Museum, Washington D.C.

 

 

"Man and the Moon" Screenshots


 

Next time!:  A Space Colony ride concept??  We'll see.  It may or may not be in the works amongst the ImagineeringDisney.com staff.

 

Photos from Mitch's personal collection of books and video.  Graphics and Smithsonian photos by Mitch.